Bases
Compatibility
Global Illumination (GI)
Static
Dynamic
Light
Shadow
Reflection
Emission
Bake
Render
Realtime
Lightmapping
Lightmap Texture
Light Probes
Reflection Probes
Precomputed Lighting
Cubemap
Layers
Frustrum Culling
Oclussion Culling
Mesh Renderer Component
Skinned Mesh Renderer Component
Mesh Filter Component
Mesh Asset
Ambient Occlusion