Amteric is a puzzle video game with creatures inspired by the archetypal flesh-eating zombies featured in horror movies.
Completing each level of the puzzle game usually leads to a more difficult challenge with more zombies and new enemies.
Stage 1: Prototype (4 Game Levels using Placeholders)
Phase 1: Design
GDD: Features
Phase 2: Development
Base Mechanics
Menus
Gameplay
Application Flow
Stage 2: Pre-Production (Demo - 4 Game Levels)
Design - Phase 1: Art Design
Narrative Design (Characters, Dynamic Objects, Chapters, Environments, Story)
Art Design (3D Resources, UI Resources)
UI Design (Layouts, Art, Animations)
Level Design (Environments)
Design - Phase 2: Game Definitions
Definition of the UI Animations
Definition of the Dynamic Objects Animations
Definition of the Environment Animations
Definition of the UI SFXs
Definition of the Environment SFXs
Definition of the Dynamic Objects SFXs
Design - Phase 3: Design of Animations & Audio
Design of the UI Animations
Design of the Dynamic Objects Animations
Design of the Environment Animations
Find the UI SFXs
Find the Environment SFXs
Find the Dynamic Objects SFXs
Development - Phase 1: Art Integration
UI Art Integration
Game Levels Art Integration
Environments
Dynamic Objects
Development - Phase 2: Implementation of Animations & Audios
Implementation of the UI Animations
Implementation of the Dynamic Objects Animations
Implementation of the Environment Animations
Implementation of the UI SFXs
Implementation of the Environment SFXs
Implementation of the Dynamic Objects SFXs
Stage 3: Production (Chapters)
Features Development Process:
Feature Design (Mechanic, Art, Animations, Audio)
Feature Development
Art Integration
Animations & Audio Implementation
Testing
Chapters:
Chapter 1
Game Levels: 15
New Dynamic Objects:
Distraction Noise (Rock, Tennis Ball, Can of Soda)
Hiding Tree Place
Briefcase
New Enemies:
Static Body Guard (Blue Turquoise Jacket)
Dynamic Lineal Patroller (Yellow Jacket)
Static Target (Red Jacket)
Chapter 2
Game Levels: 15
New Dynamic Objects:
Secret Passage
Door Key
Disguise of Single Color
New Enemies:
Dynamic Body Guard With Knife (Green Turquoise Jacket)
Chapter 3
Game Levels: 15
New Dynamic Objects:
Sniper
Double Pistols
New Enemies:
Static Double Body Guard (Gray Jackets)
Static Body Guard With Shield (Blue Turquoise Jacket)
Dynamic Lineal Patroller With Shield (Yellow Jacket)
Chapter 4
Game Levels: 15
New Dynamic Objects:
Distraction Noise (Dog Bone)
Obstacle Statue
New Enemies:
Dynamic Quad Soldier Patroller (Gold Jacket)
Dynamic Guard Patroller wiht Dog
Sniper Soldiers
Chapter 5
Game Levels: 8
New Dynamic Objects: None
New Enemies: None
Chapter 6
Game Levels: 15
New Dynamic Objects:
Electrical Way
Clock
Generic Disguise
New Enemies:
Dynamic Watchman with Flashlight
Chapter 7
Game Levels: 8
New Dynamic Objects: None
New Enemies: None
Stage 4: Post-Production (LiveOps)
Phase 1:
Coming soon.