Definitions
Define the Target Render Pipeline
Define the Render Pipeline Path
Define the Lighting Mode
Project Settings
Configure the Render Pipeline
Configure the Lighting Settings
Configure the color space (Lineal / Gamma) Assets
Scene Assembly
3D Models
Lights (GameObjects)
Sky
Scene Setup
Lighting Settings (Windows/Rendering)
Skybox
Lights
Post-Processing Setup
GameObjects Setup
Components Setup
Mesh Renderer
Skinned Mesh Renderer
Light Probe Group
Reflection Probes
Camera
Post-Processing
Assets Setup
3D Models (.fbx)
Textures
Materials
Standard Materials
Shaders
Lightmaps (Post-Bake)
Settings
Resolution
Others
Lightmapping
The Progressive CPU Lightmapper (This uses the CPU to generate Lightmaps)
The Progressive GPU Lightmapper (preview) (This uses the GPU to generate Lightmaps)
Consider to install the OpenCL drivers
Lightmapping using Enlighten (Deprecated)
Project Setup
Scene Art Assembly
Scene Lighting Setup
Assets
GameObjects
Components
Mesh Renderer
Contribute Global Illumination
Others
FBXs
Enable Lightmapping UVs