3D ART - Accesories Modeling
3D ART - Accesories Modeling
Stage 3: Accesories Modeling
Other References
Base Steps:
Take the Requirements (Get Referents)
Make the Approach
Make the Commercial Proposal
Concrete Steps:
Modeling the Accesory
UV Mapping
Texturing and Shaders
Set By Step
1. Modeling the Accesory [WIP - Replace Image]
IMPORTANT: The image of the style guide of the character to be modeled is needed (Image Jpg).
1- Import or draw the accesory to model in blender (the image will be our guide):
1- Modeling and sculpting the accesory in blender:
IMPORTANT: The final delivery is a file in ".fbx" format file.
2. UV Mapping [WIP - Replace Image]
1- Display or create the UV of the images of the accesories:
3. Texturing and shaders [WIP - Replace Image]
1- Apply color to the image textures of the accesories
IMPORTANT: The final delivery is a file in file ".PSD" and ".jpg" format.
2- Link the texture to the 3D model:
IMPORTANT: The final delivery is a file in ".fbx" format.